5 minute tour
Welcome to Smart Sparrow!

This tour will take approximately 5 minutes of your time, but will change your life forever! You will learn what an adaptive lesson is, and how to create one.

This is an Adaptive Lesson

An Adaptive Lesson is an online lesson that changes based on how a student interacts with it.

An Adaptive Lesson is made up of Screens that contain information or questions. Screens can include interactive elements, including simulations.

What makes it Adaptive?

The learning is adaptive in two ways, as students receive both unique feedback and an adapted learning pathway.

Adaptivity — the manner in which the lesson adapts to students — is based on several factors: what the student is doing, what they’ve done in the past, what they already know, misconceptions and even their demographics. We call these Adaptivity Factors.

Both the feedback and the learning pathway in the lesson adapts based on these Adaptivity Factors.

Adaptive Feedback

When students answer problems in an adaptive lesson, they get adaptive feedback that is unique. The feedback is conditioned on several Adaptivity Factors such as their misconceptions or previous errors.

Feedback is used to respond to the student with helpful information, but it can also take the form of manipulating the question or simulation in order to show them something.

Adaptive Pathways

A learning pathway is the student’s flow through a lesson’s content. The pathway adapts based on the same Adaptivity Factors.

For example, students who show an understanding of the content will be fast-tracked, while students who demonstrate specific misconceptions may be redirected to remedial content that addresses these misconceptions.

Creating Adaptive Lessons

The Smart Sparrow platform is the tool you use to create, deploy, analyse and share adaptive lessons.

The process of creating adaptive lessons has two steps:

  1. setting up the Screens of your lessons
  2. authoring adaptivity

Setting up Screens

You set up Screens by adding visual elements such as text, images, video and input-widgets.

Input-widgets are the interactive Screen elements that students use to interact with the adaptive lesson, like dropdowns, drag and drop widgets and sliders.

You can take it to the next level by adding simulations. These are complex forms of input-widgets, but we will get to that later.

Authoring Adaptivity

After setting up the Screens of your lesson, the next step is authoring adaptivity.

To understand how adaptivity is authored, we need to introduce you to a cool new concept called Trap States.

What are Trap States?

One of the core ideas of the platform is to detect, or trap, the student's behaviour or misconceptions and then respond to them. This is done with Trap States.

Each Screen in your lesson has an associated set of Trap States.

Conditions and Actions

A Trap State consists of conditions and actions. When the conditions are fulfilled, the actions are executed.

Conditions can target any Adaptivity Factor, for example, whether the student made a mistake, took a long time, or has not mastered a concept.

Actions can include: giving feedback or changing the learning pathway.

How Trap States Work

When students enter a Question Screen we say they are in the Initial State. When they try to solve the question, we say that they try to transition to the Correct State.

Some students get the question correct immediately, but some will make a mistake and transition to an Error State — a state that traps this mistake.

If the student gets it wrong and there is no pre-defined Trap State for their misconception, they will move to the Default State.

What happens in a Trap State?

Whenever a student transitions into a Trap State, actions can be triggered, such as showing feedback or changing the learning pathways.

And that's basically it. Trap States are the key to authoring adaptivity into your lessons.

Adaptive Lessons

Adaptive lessons can provide a unique learning experience based on Adaptivity Factors, such as current and previous interactions, learning styles, and misconceptions.

Setting-Up Screens

Set up Screens by adding visual elements such as text, images, videos, input-widgets, and even simulations.

Authoring Adaptivity

After setting up the Screens, author adaptivity into the lessons by using Trap States.

Trap States

Use the conditions of a Trap State to detect, or trap, students based on Adaptivity Factors.

This executes the Trap State's actions, such as showing feedback, or changing the learning pathway.

You're done!
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